However, they couldn't just stop at a quick port to the Xbox 360 and PlayStation 3. Capcom got its fighting game muscles back in shape by using a safe bet: remaking a classic. Fortunately, you've proven that you can bring back the classics just as well as you can make new successes, and you can get people to forget the occasional failure. Your older games still see highly regular play and have large competitive play scenes. You don't even have a version of the recent Versus series to help keep you up to date. No new Street Fighter title has come out for several years, after you stopped Street Fighter 3 at the third release. Tournament play of the title represents a changing and shifting scene that has continued to go strong all this time, and the mastery of it shifts constantly and advances some would even say that SSF2T originated serious direct-competition tournaments (as opposed to score-based tournaments, which were common with many previous games, and have their own documentary in "The King of Kong: A Fistful of Quarters"). To give you a clue, this game, now almost 15 years old, remains one of the more commonly played advanced tournament video games ever to have been released.
Megaman 9's classic 8-bit graphics, Bionic Commando's beautiful restyling, and, in a great wave of sheer want from the fans, a full remake of Super Street Fighter II Turbo in the form of Super Street Fighter II Turbo HD Remix. Capcom seems to be really good at knowing which is which lately, with the slowly increasing array of remakes and revivals of positively ancient series that still maintain massive fandoms. There's getting it right, there's getting it too right, and then there's getting what was wrong and correcting it.